after the beginning plane jump scene nothing happens and im not sure why. i see a little island and a square thing but it just stays there. anyone know why or now a fix plzz
Yeah, I think that's a great a idea, and it looks like there's some foolproof ways to do it, I'll see if I cant shoehorn it into this update cycle, and if not , the one after. Good call. Also, what the fuck is that pfp
how I can enter in girls girls girls? the entrance is block and I remember that the entrance was open In past updates, I don't know if now to enter certain areas you need a specific suit or a series of missions
Hey there, we've been aiming for other platforms, I have yet to try on Android in the last year or so, but I really don't think it's going to be something I can get running on a phone, and even if I did it would probably require something pretty beefy.
This is the least tight thing ever, I have a spare PC that maybe I can spin up into something you can log in to play it. An immense amount of good must be done to make up for The Vibes lost in this thread.
WEIRD i thought it was just janky optimization because my fps was stuttering hard everytime i moved the character or panned the camera, but it was all caused by me using controller, when i switched to keyboard and mouse the game runs perfectly. i used an official xbox wireless adapter for my xbox one controller.
here specs if they matter installed on Samsung SSD 860 EVO 1TB GPU: GTX 1650 SUPER CPU: Intel i7-4790 3.6GHz RAM: 16GB
behavior: the fps explodes and rapidly fluctuates between less than 1 fps - completely smooth when i move the analog sticks. pressing triggers and buttons dont cause as much lag though
*also having a walk button would be neat on keyboard
Then do you think you will add it in the next update? If it does then have the character when entering the nudist resort be naked and interact with naked people both male and female.
Hey, I'm having a very strange issue with this game on Steam Deck. It drops down to 2fps as soon as I load onto the first dock, however, the frame rate shoots back up if I hit the Steam button to bring up the right side Steam menu. I downloaded the linux version and have tried the different launchers through Steam (sniper, and I forget the other one)
What am I doing wrong here? Any help would be appreciated.
I think it may be a recurring issue with the unity input system. We did a version jump, and with it new versions of the software that runs the controller inputs, a version that many projects are having performance issues with. It is something that's actively on my plate, but I've yet to find a solution, seemingly the only workaround is using a mouse and keyboard. I will ping this thread when I've solved it and so sorry that's the best answer I can give at the moment.
So, I have no recollection of writing any of this as I was absolutely blackout toasted. Nor do I remember rewriting our input system, however, as of this morning this issue has been resolved and controller support will be back in the next release.
Really fun game, lots of potential but has a ton of jank. I keep bugging out when I try to jump onto some buildings (like that cargo ship near spawn) and it somehow phases me through objects. Also, wish the character would recover faster after falling from heights.
How do I get money in the game to buy weapons? I'm doing the delivery quests but it only gives me gacha coins.
Also, wish we could move the camera during H-scenes and be able to rotate the character when changing outfits. Is there also plans on adding body sliders in the future?
Hey there, lots of good suggestions. We are always improving the ragdoll issues, and it's always an uphill battle, eventually we'll get it nailed down. As for money, using the treasure finder on the ship will be you best bet, but I think we're going to re-balance the currency in short order. Character rotation in the closet is a great idea! Body sliders are coming! Thanks for the feedback!
Just wanna add something, I saw some 'target' icons on the map, tried sailing to it but it seems that there's only some islands that have those oil extractors but I never really got to the said icon after sailing for about 30+ mins. Is there anything to visit there or is that just a bug?
Also, I forgot to say this but I had a bug wherein a bear hit me a few times, and somehow I was stuck on walking speed for a while. Tried to heal/sleep but it was somehow persistent. Had to reset the world just to fix it. I think the walking speed was the same as when you're aiming.
The package isn't signed, so it's always going to show it as an unknown developer, which windows will say is untrustworthy. You should be able to just say run this program, but I would never discourage anyone from running it through a security scan.
the game SEEMS good, or at least fun, but does this game not have a tutorial or, yknow, a way for you to know how to do literally anything? i dont know what the burger means, i assume the floppy disk is prompting me to save but idk how to save, i know nothing about the systems, etc etc. i can appreciate a "figure it out" method, but within reason, yknow? at the very least the most basic things in the game (like the ui) should be explained. as it is i have no idea what the green bar is, or the burger, or where to save, or how to do pretty much anything.
also, the controls are insanely floaty and makes it hard to walk around, as well as the camera being wildly janky. was this game made for controller? there's nothing wrong with that if so, but it would be nice to have a little disclaimer, if it's not going to be made to work well with keyboard and mouse
oh, right: this one isnt a complaint, i actually think it's fairly funny, but there's a bug where when you go somewhere on the map that's playing its own music but you have music volume turned down, the music will play at max volume for a split second before matching the volume
The work we're starting in on now is basically all the handholding we should've had a year ago. Quests, tutorials, etc. The icons above your head are more indicators than prompts, Burger is just hunger, the save icon is just indicating that it's saving the game, you'll see the same with the health bar. As for controls, it's not a movement shooter, but it shouldn't necessarily be floaty, and definitely aimed at mouse and keyboard, is the game running at a stable frame rate? Also, thanks for the feedback!
my framerate is stable, but she seems to take fairly wide turns when i try to walk around, leading to me walking off of things constantly and falling into the water in areas like the little oil rig starting area. it's not a horrific problem, just kind of annoying. it would be nice imo if she made slightly snappier movements when moving around; driving and swimming is ESPECIALLY floaty and kind of hellish to try and control. thanks for telling me about the icons! but i still dont really get how the hunger is indicated. does the burger like... disappear as you get hungrier? as-is it kind of just seems to randomly appear on screen and not tell me anything. i like the minimalist ui approach for the game, but things like this makes me think there should be two modes for the ui- one where it has the icons above your head, and one where it has bars on the ui screen. maybe next to the compass? and that way players can pick which one they want to use. also, imo, i think the save icon should just be entirely moved and put in the corner of the screen like a normal save indicator. the save icon popping up with the rest of the character ui is unclear, confusing, and intrusive considering how often it appears and how big of an icon it is.
im also not sure if this is an issue anywhere else in the game but when you interact with the ping pong paddle in your ship, your character's skin color turns into the default skin color. i have my character with dark skin so suddenly becoming white was a little startling. lol
The game is very good but there are some things that can be change or add that can make the game better, first I think a map can be a good option, a resolution mode for the people that doesn't have a good computer, a journal that have all the missions that you are doing and hints of where to find more misions, hints of were are the gatcha coins,Have a button so that your character or the character that is you can come,and maybe if the map is added, the zones that you haven't explore be color gray, and finally if the map is added when you select a big island in a corner of the map show how many missions,coins are in that part of the map, and also show how many progress you have
Hey these are all good and some are in an update that we're about ready to send out for testing. The amount of gacha coins on each island is a great idea, but many are replayable, however I think the idea would work really well for the unique costumes in each area. Resolutions are also a great one, I really need to focus on some increased accessibility there. Keep an eye out for the new version, thanks for playing and the feedback!
No problem, it was a pleasure play your game. From what I've played so far, its very entertaining, and thanks for considering my opinion as well, Keep it up, your game is amazing
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is there a map how am i supposed to know where to go
after the beginning plane jump scene nothing happens and im not sure why. i see a little island and a square thing but it just stays there. anyone know why or now a fix plzz
Is it locked up? Does it say not responding?
Is there a way to get the drone to not follow so close? It keeps obscuring my view and it’s hard to control the character when you can’t see anything.
I'm actually screwing with it now, it's also jittery I'm noticing
when do we get a mobile version of this that would be so good
is there any way the newest updates can be separated from the game so i dont have to redownload the whole game on my shitty wifi?
love the game tho, keep up the awesome work. if i was your mom, i'd def recontinue support for this absolute glittering gem of a game
You know, I have never even thought of that. Other people do it, I'm pretty sure I could implement that in some way
Yeah, I think that's a great a idea, and it looks like there's some foolproof ways to do it, I'll see if I cant shoehorn it into this update cycle, and if not , the one after. Good call. Also, what the fuck is that pfp
Awesome, thanks a ton. Love how active you are on here, responding to feedback and whatnot.
...my pfp represents an average talk with me and bro
how I can enter in girls girls girls? the entrance is block and I remember that the entrance was open In past updates, I don't know if now to enter certain areas you need a specific suit or a series of missions
You should check out the saloon in the desert area, they can teach you how to get through the doors there and the dungeon ship!
how do i save my gam
It will automatically save after most events, and also when you get back to the ship!
oh cool thank
Hey, can you make an Android build? And it to have options to turn the graphics down? (If that's not already a option(I have a crappy phone))
Hey there, we've been aiming for other platforms, I have yet to try on Android in the last year or so, but I really don't think it's going to be something I can get running on a phone, and even if I did it would probably require something pretty beefy.
The game looked so fun tho... And I don't have any money to buy a PC either...
too fucking bad broke bitc
yo whats with the shade bruh
This is the least tight thing ever, I have a spare PC that maybe I can spin up into something you can log in to play it. An immense amount of good must be done to make up for The Vibes lost in this thread.
WEIRD i thought it was just janky optimization because my fps was stuttering hard everytime i moved the character or panned the camera, but it was all caused by me using controller, when i switched to keyboard and mouse the game runs perfectly. i used an official xbox wireless adapter for my xbox one controller.
here specs if they matter
installed on Samsung SSD 860 EVO 1TB
GPU: GTX 1650 SUPER
CPU: Intel i7-4790 3.6GHz
RAM: 16GB
behavior: the fps explodes and rapidly fluctuates between less than 1 fps - completely smooth when i move the analog sticks. pressing triggers and buttons dont cause as much lag though
*also having a walk button would be neat on keyboard
also im sure atleast someone used controller by now and told you but whateve I dont see FAQ anywhere xd
This is literally the first time I'm hearing of this! Thank you!
What if it includes a nudist resort on this one?
YEAHHHHHHHHHHHHH
Then do you think you will add it in the next update? If it does then have the character when entering the nudist resort be naked and interact with naked people both male and female.
I'm working on a resort town as we speak, that slots right in!
Okay and do you think it will have a nudist section (for the resort) in it?
It will now!
I see its optimized for the steam deck. Does that mean its built for linux, or does it just works well with proton?
We actually just got our first successful Linux build! I'm doing a few more builds before I release officially, but you can find them on our discord
Hey, I'm having a very strange issue with this game on Steam Deck. It drops down to 2fps as soon as I load onto the first dock, however, the frame rate shoots back up if I hit the Steam button to bring up the right side Steam menu. I downloaded the linux version and have tried the different launchers through Steam (sniper, and I forget the other one)
What am I doing wrong here? Any help would be appreciated.
I think it may be a recurring issue with the unity input system. We did a version jump, and with it new versions of the software that runs the controller inputs, a version that many projects are having performance issues with. It is something that's actively on my plate, but I've yet to find a solution, seemingly the only workaround is using a mouse and keyboard. I will ping this thread when I've solved it and so sorry that's the best answer I can give at the moment.
All good dude. Appreciate it
So, I have no recollection of writing any of this as I was absolutely blackout toasted. Nor do I remember rewriting our input system, however, as of this morning this issue has been resolved and controller support will be back in the next release.
Really fun game, lots of potential but has a ton of jank. I keep bugging out when I try to jump onto some buildings (like that cargo ship near spawn) and it somehow phases me through objects. Also, wish the character would recover faster after falling from heights.
How do I get money in the game to buy weapons? I'm doing the delivery quests but it only gives me gacha coins.
Also, wish we could move the camera during H-scenes and be able to rotate the character when changing outfits. Is there also plans on adding body sliders in the future?
Hey there, lots of good suggestions. We are always improving the ragdoll issues, and it's always an uphill battle, eventually we'll get it nailed down. As for money, using the treasure finder on the ship will be you best bet, but I think we're going to re-balance the currency in short order. Character rotation in the closet is a great idea! Body sliders are coming! Thanks for the feedback!
Just wanna add something, I saw some 'target' icons on the map, tried sailing to it but it seems that there's only some islands that have those oil extractors but I never really got to the said icon after sailing for about 30+ mins. Is there anything to visit there or is that just a bug?
Also, I forgot to say this but I had a bug wherein a bear hit me a few times, and somehow I was stuck on walking speed for a while. Tried to heal/sleep but it was somehow persistent. Had to reset the world just to fix it. I think the walking speed was the same as when you're aiming.
i tried to launch the game but the windows protected your pc window opened, is there a reason why?
The package isn't signed, so it's always going to show it as an unknown developer, which windows will say is untrustworthy. You should be able to just say run this program, but I would never discourage anyone from running it through a security scan.
Any plans for a Steam release? :3
I think that's the plan when we're done!
Awesome!
the game SEEMS good, or at least fun, but does this game not have a tutorial or, yknow, a way for you to know how to do literally anything? i dont know what the burger means, i assume the floppy disk is prompting me to save but idk how to save, i know nothing about the systems, etc etc. i can appreciate a "figure it out" method, but within reason, yknow? at the very least the most basic things in the game (like the ui) should be explained. as it is i have no idea what the green bar is, or the burger, or where to save, or how to do pretty much anything.
also, the controls are insanely floaty and makes it hard to walk around, as well as the camera being wildly janky. was this game made for controller? there's nothing wrong with that if so, but it would be nice to have a little disclaimer, if it's not going to be made to work well with keyboard and mouse
oh, right: this one isnt a complaint, i actually think it's fairly funny, but there's a bug where when you go somewhere on the map that's playing its own music but you have music volume turned down, the music will play at max volume for a split second before matching the volume
also, the window in the bar has no collision
The work we're starting in on now is basically all the handholding we should've had a year ago. Quests, tutorials, etc. The icons above your head are more indicators than prompts, Burger is just hunger, the save icon is just indicating that it's saving the game, you'll see the same with the health bar. As for controls, it's not a movement shooter, but it shouldn't necessarily be floaty, and definitely aimed at mouse and keyboard, is the game running at a stable frame rate? Also, thanks for the feedback!
my framerate is stable, but she seems to take fairly wide turns when i try to walk around, leading to me walking off of things constantly and falling into the water in areas like the little oil rig starting area. it's not a horrific problem, just kind of annoying. it would be nice imo if she made slightly snappier movements when moving around; driving and swimming is ESPECIALLY floaty and kind of hellish to try and control. thanks for telling me about the icons! but i still dont really get how the hunger is indicated. does the burger like... disappear as you get hungrier? as-is it kind of just seems to randomly appear on screen and not tell me anything. i like the minimalist ui approach for the game, but things like this makes me think there should be two modes for the ui- one where it has the icons above your head, and one where it has bars on the ui screen. maybe next to the compass? and that way players can pick which one they want to use. also, imo, i think the save icon should just be entirely moved and put in the corner of the screen like a normal save indicator. the save icon popping up with the rest of the character ui is unclear, confusing, and intrusive considering how often it appears and how big of an icon it is.
im also not sure if this is an issue anywhere else in the game but when you interact with the ping pong paddle in your ship, your character's skin color turns into the default skin color. i have my character with dark skin so suddenly becoming white was a little startling. lol
The game is very good but there are some things that can be change or add that can make the game better, first I think a map can be a good option, a resolution mode for the people that doesn't have a good computer, a journal that have all the missions that you are doing and hints of where to find more misions, hints of were are the gatcha coins,Have a button so that your character or the character that is you can come,and maybe if the map is added, the zones that you haven't explore be color gray, and finally if the map is added when you select a big island in a corner of the map show how many missions,coins are in that part of the map, and also show how many progress you have
Hey these are all good and some are in an update that we're about ready to send out for testing. The amount of gacha coins on each island is a great idea, but many are replayable, however I think the idea would work really well for the unique costumes in each area. Resolutions are also a great one, I really need to focus on some increased accessibility there. Keep an eye out for the new version, thanks for playing and the feedback!
No problem, it was a pleasure play your game. From what I've played so far, its very entertaining, and thanks for considering my opinion as well, Keep it up, your game is amazing
Before i download. Does it work on android?